JSON may contain additional Module parameters, such as the splash screen style or the initial size of the memory heap.Ī file containing the asm.js runtime and JavaScript plugins.Ī file containing the asm.js module for your player.Ī file containing a binary image to initialize the heap memory for your player.Ī file containing the Asset data and Scenes A Scene contains the environments and menus of your game. JSON file contains URLs of all the other build files, which can be absolute or relative to the location of the JSON file.
The URL of this JSON file is provided as an argument for the Unity Loader when the build is instantiated. The Build folder contains the following files (the MyProject file name represents the name of your project).Ī UnityLoader.js JavaScript file containing the code needed to load up the Unity content in the web page.Ī MyProject.json JSON file containing all the necessary information about your build.
#WEBGL PLAYER CHROME MANUAL#
See the User Manual page on WebGL templates for more information.Ī Build folder containing your generated build output files. The build template folder is normally used to customize the appearance of the build while loading. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. See in Glossary a WebGL project, Unity creates a folder with the following files:Īn index.html file which browsers can navigate to load your content.Ī TemplateData folder (when building with the default template) containing the build logo, loading bar and other template Assets Any media or data that can be used in your game or Project. When you build The process of compiling your Project into a format that is ready to run on a specific platform or platforms.